This algorithm attempts to minimise numerically. Because of this, the quality of the dither produced by Knoll’s algorithm is much higher than any other of the N-candidate methods we have covered so far. It is also the slowest however, as it requires a greater per-pixel to be really effective. More details are given in Knoll’s now expired patent[3]. I have put together a GPU implementation of Knoll’s algorithm on Shadertoy here.
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He gave no clarification whether a similar policy for new cars would follow.
创造力,在它最巅峰、最纯粹的形态中,是人类全情投入、卓越执行,以及某些时刻运气加持的结晶。
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